Serially Reusable Resources In Operating System

O(mn 15) if the system consists of n processes sharing m types serially reusable resources. KY WORDS AND PHRASES: deadlock, serially reusable resource, resour allocation, process, deadlock algorithm, operating system, efficient algorithm, network flow, bipartite matching, degree-constrained matchmg, algorithm. Dynamic Resource Management in a Static Network Operating System Kevin Klues ∓, Vlado Handziski, David Cullero, David Gay‡, Philip Levis., Chenyang Lu∓, Adam Wolisz ∓ Washington University Technische Universit¨at Berlin o Arch Rock Corporation ‡ Intel Research. Stanford University St. Louis, MO Berlin, Germany San Francisco, CA Berkeley, CA Stanford, CA Abstract opment.

Operating

What Is Reusable Resources In Os

Serially Reusable Resources In Operating System

Global Resource Serialization (GRS) is the component within the IBMz/OS operating system responsible for enabling fair access to serially reusable computing resources, such as datasets and tape drives or virtual resources, such as lists, queues, and control blocks. Programs can request exclusive access to a resource (which means that program and all subsequent requesting programs are blocked until that program is given access to the resource), usually requested when a program needs to update the resource or shared access (which means that multiple programs can be given access to the resource), usually requested when a program only needs to query the state of the resource. GRS manages all requests in FIFO (first in/first out) order.[1]

Scoping[edit]

Operating

GRS manages resources at three different levels of scoping:

  1. STEP - this level is for resources that exist within a single MVS address space. Only threads (tasks) within that address space can request access to the resource.
  2. SYSTEM - this level is for resources that exist within a single MVS instance. Any thread running on the system can request access to the resource.
  3. SYSTEMS - also known as GLOBAL, these resources are accessible by multiple MVS instances. Any thread running on a system in the GRS complex can request access to the resource.

Clustering[edit]

In order for GRS to serialize resources between multiple systems, the systems must be clustered. There are several options to enable this clustering:

System
  • GRS Ring - each of the systems (LPARs) are connected with channel-to-channel adapters (CTCAs) in a ring configuration. The GRS software sends messages around the ring to ensure the integrity of the complex and to arbitrate correct succession of ownership.
  • Basic Sysplex - each of the systems in the sysplex has complete connectivity to every other system via CTCAs or ESCON CTCAs, managed by the XCF (Cross System Coupling Facility) component. The GRS component utilizes the Messaging and Group Services provided by XCF to replace and augment the function through the GRS managed CTCAs.
  • GRS Star (Parallel Sysplex) - Rather than using a message passing protocol to manage resource ownership succession, GRS uses the locking services provided by the XES (Cross System Extended Services) component of MVS. Use of locking services requires a lock structure (called ISGLOCK) to be created in a Coupling Facility (CF).

Similar[edit]

CA, Inc. licenses a product called 'Multi-Image Manager' (CA-MIM) which contains a component called 'Multi-Image Integrity' (MII) which can be used to implement similar functions to GRS.

Serially Reusable Resources In Operating System Pdf

References[edit]

Serially Reusable Resources In Operating System Management

  1. ^IBM Knowledge Center: https://www.ibm.com/support/knowledgecenter/SSLTBW_2.1.0/com.ibm.zos.v2r1.ieae200/ieae200294.htm

Serially Reusable Resources In Operating System Examples

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Chapter 1: Introduction
Chapter 1: Introduction ■ What Operating Systems Do ■ Computer­System Organization ■ Computer­System Architecture ■ Operating­System Structure ■ Operating­System Operations ■ Process Management ■ Memory Management ■ Storage Management ■ Protection and Security ■ Distributed Systems ■ Special­Purpose Systems ■ Computing Environments
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Objectives ■ To provide a grand tour of the major operating systems
components
■ To provide coverage of basic computer system organization
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What is an Operating System? ■ A program that acts as an intermediary between a user of a
computer and the computer hardware.
■ Operating system goals: ●

Execute user programs and make solving user problems easier. Make the computer system convenient to use.
■ Use the computer hardware in an efficient manner.
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Computer System Structure ■ Computer system can be divided into four components ●
Hardware – provides basic computing resources 

Operating system 

Controls and coordinates use of hardware among various applications and users
Application programs – define the ways in which the system resources are used to solve the computing problems of the users 

CPU, memory, I/O devices
Word processors, compilers, web browsers, database systems, video games
Users 
People, machines, other computers
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Four Components of a Computer System
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Operating System Definition ■ OS is a resource allocator ● ●
Manages all resources Decides between conflicting requests for efficient and fair resource use
■ OS is a control program ●
Controls execution of programs to prevent errors and improper use of the computer
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Operating System Definition (Cont.) ■ No universally accepted definition ■ “Everything a vendor ships when you order an operating system”
is good approximation ●
But varies wildly
■ “The one program running at all times on the computer” is the
kernel. Everything else is either a system program (ships with the operating system) or an application program
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Computer Startup ■ bootstrap program is loaded at power­up or reboot ●
Typically stored in ROM or EPROM, generally known as firmware

Initializates all aspects of system

Loads operating system kernel and starts execution
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Computer System Organization ■ Computer­system operation ●

One or more CPUs, device controllers connect through common bus providing access to shared memory Concurrent execution of CPUs and devices competing for memory cycles
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Computer­System Operation ■ I/O devices and the CPU can execute concurrently. ■ Each device controller is in charge of a particular device type. ■ Each device controller has a local buffer. ■ CPU moves data from/to main memory to/from local buffers ■ I/O is from the device to local buffer of controller. ■ Device controller informs CPU that it has finished its operation by
causing an interrupt.
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Common Functions of Interrupts ■ Interrupt transfers control to the interrupt service routine generally,
through the interrupt vector, which contains the addresses of all the service routines.
■ Interrupt architecture must save the address of the interrupted
instruction.
■ Incoming interrupts are disabled while another interrupt is being
processed to prevent a lost interrupt.
■ A trap is a software­generated interrupt caused either by an error or
a user request.
■ An operating system is interrupt driven.
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Interrupt Handling ■ The operating system preserves the state of the CPU by storing
registers and the program counter.
■ Determines which type of interrupt has occurred: ●
polling

vectored interrupt system
■ Separate segments of code determine what action should be taken
for each type of interrupt
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Interrupt Timeline
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I/O Structure ■ After I/O starts, control returns to user program only upon I/O
completion. ●
Wait instruction idles the CPU until the next interrupt

Wait loop (contention for memory access).

At most one I/O request is outstanding at a time, no simultaneous I/O processing.
■ After I/O starts, control returns to user program without waiting
for I/O completion. ● ● ●
System call – request to the operating system to allow user to wait for I/O completion. Device­status table contains entry for each I/O device indicating its type, address, and state. Operating system indexes into I/O device table to determine device status and to modify table entry to include interrupt.
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Two I/O Methods Synchronous
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Asynchronous
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Device­Status Table
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Direct Memory Access Structure ■ Used for high­speed I/O devices able to transmit information at
close to memory speeds.
■ Device controller transfers blocks of data from buffer storage
directly to main memory without CPU intervention.
■ Only one interrupt is generated per block, rather than the one
interrupt per byte.
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Storage Structure ■ Main memory – only large storage media that the CPU can access
directly.
■ Secondary storage – extension of main memory that provides large
nonvolatile storage capacity.
■ Magnetic disks – rigid metal or glass platters covered with magnetic
recording material ●

Disk surface is logically divided into tracks, which are subdivided into sectors. The disk controller determines the logical interaction between the device and the computer.
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Storage Hierarchy ■ Storage systems organized in hierarchy. ●
Speed

Cost

Volatility
■ Caching – copying information into faster storage system; main
memory can be viewed as a last cache for secondary storage.
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Storage­Device Hierarchy
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Caching ■ Important principle, performed at many levels in a computer (in
hardware, operating system, software)
■ Information in use copied from slower to faster storage temporarily ■ Faster storage (cache) checked first to determine if information is
there ●
If it is, information used directly from the cache (fast)

If not, data copied to cache and used there
■ Cache smaller than storage being cached ●
Cache management important design problem

Cache size and replacement policy
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Performance of Various Levels of Storage ■ Movement between levels of storage hierarchy can be explicit or
implicit
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Migration of Integer A from Disk to Register ■ Multitasking environments must be careful to use most recent
value, no matter where it is stored in the storage hierarchy
■ Multiprocessor environment must provide cache coherency in
hardware such that all CPUs have the most recent value in their cache
■ Distributed environment situation even more complex ●
Several copies of a datum can exist

Various solutions covered in Chapter 17
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Operating System Structure ■
Multiprogramming needed for efficiency ● ●

Single user cannot keep CPU and I/O devices busy at all times Multiprogramming organizes jobs (code and data) so CPU always has one to execute

A subset of total jobs in system is kept in memory

One job selected and run via job scheduling

When it has to wait (for I/O for example), OS switches to another job
Timesharing (multitasking) is logical extension in which CPU switches jobs so frequently that users can interact with each job while it is running, creating interactive computing ●
Response time should be < 1 second

Each user has at least one program executing in memory process

If several jobs ready to run at the same time CPU scheduling
● ●
If processes don’t fit in memory, swapping moves them in and out to run Virtual memory allows execution of processes not completely in memory
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Memory Layout for Multiprogrammed System
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Operating­System Operations ■ Interrupt driven by hardware ■ Software error or request creates exception or trap ●
Division by zero, request for operating system service
■ Other process problems include infinite loop, processes modifying
each other or the operating system
■ Dual­mode operation allows OS to protect itself and other system
components ●
User mode and kernel mode

Mode bit provided by hardware   
Provides ability to distinguish when system is running user code or kernel code Some instructions designated as privileged, only executable in kernel mode System call changes mode to kernel, return from call resets it to user
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Transition from User to Kernel Mode ■ Timer to prevent infinite loop / process hogging resources ●
Set interrupt after specific period

Operating system decrements counter

When counter zero generate an interrupt

Set up before scheduling process to regain control or terminate program that exceeds allotted time
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Process Management ■
A process is a program in execution. It is a unit of work within the system. Program is a passive entity, process is an active entity.

Process needs resources to accomplish its task ●
CPU, memory, I/O, files

Initialization data

Process termination requires reclaim of any reusable resources

Single­threaded process has one program counter specifying location of next instruction to execute ●
Process executes instructions sequentially, one at a time, until completion

Multi­threaded process has one program counter per thread

Typically system has many processes, some user, some operating system running concurrently on one or more CPUs ●
Concurrency by multiplexing the CPUs among the processes / threads
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Process Management Activities The operating system is responsible for the following activities in connection with process management: ■ Creating and deleting both user and system processes ■ Suspending and resuming processes ■ Providing mechanisms for process synchronization ■ Providing mechanisms for process communication ■ Providing mechanisms for deadlock handling
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Memory Management ■ All data in memory before and after processing ■ All instructions in memory in order to execute ■ Memory management determines what is in memory when ●
Optimizing CPU utilization and computer response to users
■ Memory management activities ●


Keeping track of which parts of memory are currently being used and by whom Deciding which processes (or parts thereof) and data to move into and out of memory Allocating and deallocating memory space as needed
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Storage Management ■ OS provides uniform, logical view of information storage ●
Abstracts physical properties to logical storage unit ­ file

Each medium is controlled by device (i.e., disk drive, tape drive) 
Varying properties include access speed, capacity, data­ transfer rate, access method (sequential or random)
■ File­System management ● ● ●
Files usually organized into directories Access control on most systems to determine who can access what OS activities include 
Creating and deleting files and directories

Primitives to manipulate files and dirs

Mapping files onto secondary storage

Backup files onto stable (non­volatile) storage media
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Mass­Storage Management ■
Usually disks used to store data that does not fit in main memory or data that must be kept for a “long” period of time.

Proper management is of central importance

Entire speed of computer operation hinges on disk subsystem and its algorithms

OS activities


Free­space management

Storage allocation

Disk scheduling
Some storage need not be fast ●
Tertiary storage includes optical storage, magnetic tape

Still must be managed

Varies between WORM (write­once, read­many­times) and RW (read­ write)
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I/O Subsystem ■ One purpose of OS is to hide peculiarities of hardware devices
from the user
■ I/O subsystem responsible for ●
Memory management of I/O including buffering (storing data temporarily while it is being transferred), caching (storing parts of data in faster storage for performance), spooling (the overlapping of output of one job with input of other jobs)

General device­driver interface

Drivers for specific hardware devices
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Protection and Security ■ Protection – any mechanism for controlling access of processes or
users to resources defined by the OS
■ Security – defense of the system against internal and external
attacks ●
Huge range, including denial­of­service, worms, viruses, identity theft, theft of service
■ Systems generally first distinguish among users, to determine who
can do what ● ● ●

User identities (user IDs, security IDs) include name and associated number, one per user User ID then associated with all files, processes of that user to determine access control Group identifier (group ID) allows set of users to be defined and controls managed, then also associated with each process, file Privilege escalation allows user to change to effective ID with more rights
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Computing Environments ■ Traditional computer ●
Blurring over time

Office environment  PCs connected to a network, terminals attached to
mainframe or minicomputers providing batch and timesharing
 Now portals allowing networked and remote systems
access to same resources

Home networks  Used to be single system, then modems  Now firewalled, networked
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Computing Environments (Cont.) ■
Client­Server Computing ● ●
Dumb terminals supplanted by smart PCs Many systems now servers, responding to requests generated by clients  
Compute­server provides an interface to client to request services (i.e. database) File­server provides interface for clients to store and retrieve files
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Peer­to­Peer Computing ■ Another model of distributed system ■ P2P does not distinguish clients and servers ●
Instead all nodes are considered peers

May each act as client, server or both

Node must join P2P network 


Registers its service with central lookup service on network, or Broadcast request for service and respond to requests for service via discovery protocol
Examples include Napster and Gnutella
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Web­Based Computing ■ Web has become ubiquitous ■ PCs most prevalent devices ■ More devices becoming networked to allow web access ■ New category of devices to manage web traffic among similar
servers: load balancers
■ Use of operating systems like Windows 95, client­side, have
evolved into Linux and Windows XP, which can be clients and servers
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End of Chapter 1